Galaxy X is described as a convolution
synthesiser, which is to say that it imposes the characteristics of one
sample (an X-File) on one or more others (X-Sources).
scale of the thing is bonkers. There are three separate instruments:
Galaxy X-Keys, Galaxy X-FX and Galaxy X-Loops. They draw on over 16,000
samples to create around 1000 tonal patches, 2000+ sound effects and
5000+ loops between them. And that's just the sources - you also get
1400 X-Files, bringing the total weight up to 15GB.
Engine player in which Galaxy X runs has been developed by soft
sampling veterans Yellow Tools, and it's as powerful as it is drab (it's
very drab). Source samples are fed through the Pre-X engine, which
applies various effects, before reaching the X-Engine, which convolves
them with the loaded X-File.
The impact of this
depends on the characteristics of both - the X-file could have a
filtering effect, or morphing, or reversing, or rhythmising, or
texturising - it's a massive sound design playground! Further processing
is then applied in the Engine Player's Pro Edit view, which is packed
with effects and modulators.
The Keys and FX
are cinematic, electro-organic and largely quite dark, while the loops
cover a huge range of styles and grooves. There's so much that it can't
be summed up in one review, and the exponentially expansive effect of
the convolution processing pushes things beyond the finite anyway.
convolution isn't always successful, with some sounds coming across as
harsh and 'processed', but by and large, Galaxy X's sample-morphing
concept works brilliantly.