|Home » 2017 » January » 3 » BFD3 Library for Kontakt Kits 1-7 + Percussion Pieces KONTAKT | size: 31.8 GB
BFD3 Library for Kontakt Kits 1-7 + Percussion Pieces KONTAKT | size: 31.8 GB
BFD3 Library for Kontakt Kits 1-7 + Percussion Pieces KONTAKT Size: 31.8 GB
BFD3 is the third generation of FXpansions flagship software acoustic drum studio: new levels of realism and ground-breaking features in an intuitive redesigned engine.
With stunning new kits with mix-ready presets and modelling technology for tom resonance and cymbal swells, BFD3s audio engine delivers uncompromising detail. The revamped interface has a new mixer and sound browser for the easiest BFD experience yet.
BFD3s all-new library is recorded in two fantastic rooms by engineers including Andrew Scheps, Rail Jon Rogut and John Emrich, giving you a diverse palette of drum tones out of the box. The sounds include a brushed kit and processed drum presets for fast custom kit-building. BFD3 also contains a powerful built-in environment for pattern creation and editing, complete with a range of performances by legendary drummers for effortless production of drum tracks indistinguishable from the real thing.
A Kontakt library using the BFD3 Factory content.I have read about a lot of complaints from posters about BFD3 use of too much RAM. That they have to resort to recording each instrument separately because it was killing the DAW.
Personally, I like to use Kontakt, but I could never find an excellent library for drums. The Native instruments libraries sound constipated, the Vir2 one is buggy and others are not flexible enough. So I thought, maybe I can convert the BFD3 kits to be used in Kontakt. I am a developer in real life, so I created my own program to convert the WAV files used by BFD3 to be used in Kontakt. BFD3 uses multi channel wav files (Kit2 for example use 16 channels) in order to send sounds to different Mics. Kontakt on the other hand can only accept up to 2 channels (i.e. stereo files). So the program I created parsed the BFD3 files and converted them into separate WAV files. Now, in order to not overtax the machine, I opted to mix all Direct mics into one Mic (i.e. Kick in, Kick out, Snare Top, Snare Bottom and Direct Mics) for 2 reasons. One: Minimize the number of voices used when playing a note (so, for example, Kit 1 uses 14 channels (stereo for Overhead, stereo for Room, 5 mono channels for Amb and 5 for Direct). So basically if I wanted to convert the files as is, each time you play a note in Direct, it will use 12 voices. The second reason is memory and space. So instead of having 12 wave files, I have 4 files.
Home page: https://www.fxpansion.com/products/bfd3/
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